This is a one act play converted into an interactive form. 

In order to spruce up my Dialogue Design skills, I decided to make additional dialogue options for most part of the first play through of the game and some parts of the second playthrough. Keeping in mind this is a game, some long dialogue had to be cut short to keep a good pacing. I also decided to go with a hub based structure for the choice space to provide interactivity.


This game was created as the final assignment for Narrative Fall 24. The 3rd assignment in the course was to find a one/two act play and make it interactive. I chose the one act play A Matter of Husbands.


I chose this as my final project. So I had the freedom to change things up a bit more. This is the updated version of the project after taking into account all the feedback :)

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