This is a game about loops.

Constraint : Avoid Time Loops if possible


This task proved to be much difficult than I first expecte, as most common media about loop tend to be about Time loops. In the end, I decided to go for something with a meditative or soothing vibe and hence formed Growth.


This game was created for Strangened Narratives, the second course in Narrative Fall 24. The assignment was to create a text game. It must be a loop - the player must experience the same content and set of events.



I hope you enjoy this game!

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